Weapon Settings
From EliteWiki
(As per default set)
[Default Weapon Mod]
Default settings by Michal Marcinkowski
Beta testing team and the community
Some settings for non-standard weapons won't work for example:
Reload time on Stationary Gun and Frag Grenade for obvious reasons.
Please do not consider weapon mod bugs as normal bugs; they are not priority when bug fixing. This is more for tweaking weapon balance than changing the whole game.
Soldat uses ticks for measuring time, 60 ticks = 1 second
ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks
Contents |
[edit] Damage
The values are not relevant, experiment to see how it works (use poor mr. dummy bot for example (create Dummy in Bots folder).
[edit] FireInterval
Rate of fire, the smaller the faster the weapon is.
[edit] Ammo
Magazine Size.
[edit] ReloadTime
Time of reload in ticks.
[edit] Speed
Initial speed of bullet. Speed affects damage.
[edit] BulletStyle
1 - plain bullet
2 - frag grenade
3 - shotgun pellets
4 - m79 grenade
5 - flame
6 - punch
7 - arrow
8 - flame arrow
11 - knife/chainsaw
12 - LAW missile
13 - knife
14 - M2 bullet
[edit] StartUpTime
The Minigun start time, may not work for all weapons
[edit] Bink
If the player is hit by a bullet his aim is not accurate for this amount of time. The mouse cursor in-game shows how this works; negative values mean self-bink. The lower the number the more inaccurate the weapon will get after auto-firing)
[edit] MovementAcc
Shows how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly.
[edit] Default Mod: Version 1.4.1
- Damage=178
- FireInterval=23
- Ammo=7
- ReloadTime=94
- Speed=190
- BulletStyle=1
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=102
- FireInterval=6
- Ammo=30
- ReloadTime=105
- Speed=189
- BulletStyle=1
- StartUpTime=0
- Bink=-11
- MovementAcc=1
- Recoil=0
- Damage=103
- FireInterval=10
- Ammo=40
- ReloadTime=150
- Speed=240
- BulletStyle=1
- StartUpTime=0
- Bink=-16
- MovementAcc=2
- Recoil=0
- Damage=73
- FireInterval=7
- Ammo=30
- ReloadTime=115
- Speed=260
- BulletStyle=1
- StartUpTime=0
- Bink=-22
- MovementAcc=2
- Recoil=0
- Damage=122
- Fireinterval=32
- Ammo=7
- ReloadTime=175
- Speed=138
- BulletStyle=3
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=252
- FireInterval=40
- Ammo=4
- ReloadTime=100
- Speed=330
- BulletStyle=1
- StartUpTime=0
- Bink=10
- MovementAcc=3
- Recoil=0
- Damage=165000
- FireInterval=6
- Ammo=1
- ReloadTime=180
- Speed=107
- BulletStyle=4
- StartUpTime=0
- Bink=40
- MovementAcc=3
- Recoil=0
- Damage=495
- FireInterval=240
- Ammo=10
- ReloadTime=300
- Speed=550
- BulletStyle=1
- StartUpTime=25
- Bink=100
- MovementAcc=7
- Recoil=0
- Damage=85
- FireInterval=9
- Ammo=50
- ReloadTime=250
- Speed=270
- BulletStyle=1
- StartUpTime=0
- Bink=-12
- MovementAcc=4
- Recoil=0
- Damage=50
- FireInterval=4
- Ammo=100
- ReloadTime=366
- Speed=290
- BulletStyle=1
- StartUpTime=50
- Bink=-6
- MovementAcc=1
- Recoil=0
- Damage=171
- FireInterval=12
- Ammo=12
- ReloadTime=65
- Speed=180
- BulletStyle=1
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=225000
- FireInterval=6
- Ammo=1
- ReloadTime=3
- Speed=60
- BulletStyle=11
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=2100
- FireInterval=2
- Ammo=150
- ReloadTime=90
- Speed=76
- BulletStyle=11
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=150000
- FireInterval=30
- Ammo=1
- ReloadTime=480
- Speed=230
- BulletStyle=12
- StartUpTime=21
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=1900
- FireInterval=6
- Ammo=200
- ReloadTime=5
- Speed=105
- BulletStyle=5
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=1200
- FireInterval=10
- Ammo=1
- ReloadTime=25
- Speed=210
- BulletStyle=7
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=800
- FireInterval=10
- Ammo=1
- ReloadTime=39
- Speed=180
- BulletStyle=8
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=33000
- FireInterval=6
- Ammo=1
- ReloadTime=3
- Speed=50
- BulletStyle=6
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=150000
- FireInterval=80
- Ammo=1
- ReloadTime=20
- Speed=50
- BulletStyle=2
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
- Damage=180
- FireInterval=10
- Ammo=100
- ReloadTime=366
- Speed=360
- BulletStyle=14
- StartUpTime=0
- Bink=0
- MovementAcc=1
- Recoil=0
