Weapon Settings

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(As per default set)


[Default Weapon Mod] Default settings by Michal Marcinkowski

Beta testing team and the community

Some settings for non-standard weapons won't work for example:

Reload time on Stationary Gun and Frag Grenade for obvious reasons.

Please do not consider weapon mod bugs as normal bugs; they are not priority when bug fixing. This is more for tweaking weapon balance than changing the whole game.

Soldat uses ticks for measuring time, 60 ticks = 1 second

ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second

FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks


Contents

[edit] Damage

The values are not relevant, experiment to see how it works (use poor mr. dummy bot for example (create Dummy in Bots folder).


[edit] FireInterval

Rate of fire, the smaller the faster the weapon is.


[edit] Ammo

Magazine Size.


[edit] ReloadTime

Time of reload in ticks.


[edit] Speed

Initial speed of bullet. Speed affects damage.


[edit] BulletStyle

1 - plain bullet

2 - frag grenade

3 - shotgun pellets

4 - m79 grenade

5 - flame

6 - punch

7 - arrow

8 - flame arrow

11 - knife/chainsaw

12 - LAW missile

13 - knife

14 - M2 bullet


[edit] StartUpTime

The Minigun start time, may not work for all weapons

[edit] Bink

If the player is hit by a bullet his aim is not accurate for this amount of time. The mouse cursor in-game shows how this works; negative values mean self-bink. The lower the number the more inaccurate the weapon will get after auto-firing)


[edit] MovementAcc

Shows how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly.




[edit] Default Mod: Version 1.4.1

Desert Eagles

  • Damage=178
  • FireInterval=23
  • Ammo=7
  • ReloadTime=94
  • Speed=190
  • BulletStyle=1
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0

HK MP5

  • Damage=102
  • FireInterval=6
  • Ammo=30
  • ReloadTime=105
  • Speed=189
  • BulletStyle=1
  • StartUpTime=0
  • Bink=-11
  • MovementAcc=1
  • Recoil=0

AK-74

  • Damage=103
  • FireInterval=10
  • Ammo=40
  • ReloadTime=150
  • Speed=240
  • BulletStyle=1
  • StartUpTime=0
  • Bink=-16
  • MovementAcc=2
  • Recoil=0

Steyr AUG

  • Damage=73
  • FireInterval=7
  • Ammo=30
  • ReloadTime=115
  • Speed=260
  • BulletStyle=1
  • StartUpTime=0
  • Bink=-22
  • MovementAcc=2
  • Recoil=0

Spas-12

  • Damage=122
  • Fireinterval=32
  • Ammo=7
  • ReloadTime=175
  • Speed=138
  • BulletStyle=3
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0

Ruger 77

  • Damage=252
  • FireInterval=40
  • Ammo=4
  • ReloadTime=100
  • Speed=330
  • BulletStyle=1
  • StartUpTime=0
  • Bink=10
  • MovementAcc=3
  • Recoil=0

M79

  • Damage=165000
  • FireInterval=6
  • Ammo=1
  • ReloadTime=180
  • Speed=107
  • BulletStyle=4
  • StartUpTime=0
  • Bink=40
  • MovementAcc=3
  • Recoil=0

Barret M82A1

  • Damage=495
  • FireInterval=240
  • Ammo=10
  • ReloadTime=300
  • Speed=550
  • BulletStyle=1
  • StartUpTime=25
  • Bink=100
  • MovementAcc=7
  • Recoil=0

FN Minimi

  • Damage=85
  • FireInterval=9
  • Ammo=50
  • ReloadTime=250
  • Speed=270
  • BulletStyle=1
  • StartUpTime=0
  • Bink=-12
  • MovementAcc=4
  • Recoil=0

XM214 Minigun

  • Damage=50
  • FireInterval=4
  • Ammo=100
  • ReloadTime=366
  • Speed=290
  • BulletStyle=1
  • StartUpTime=50
  • Bink=-6
  • MovementAcc=1
  • Recoil=0

USSOCOM

  • Damage=171
  • FireInterval=12
  • Ammo=12
  • ReloadTime=65
  • Speed=180
  • BulletStyle=1
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0

Combat Knife

  • Damage=225000
  • FireInterval=6
  • Ammo=1
  • ReloadTime=3
  • Speed=60
  • BulletStyle=11
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0

Chainsaw

  • Damage=2100
  • FireInterval=2
  • Ammo=150
  • ReloadTime=90
  • Speed=76
  • BulletStyle=11
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0

M72 LAW

  • Damage=150000
  • FireInterval=30
  • Ammo=1
  • ReloadTime=480
  • Speed=230
  • BulletStyle=12
  • StartUpTime=21
  • Bink=0
  • MovementAcc=1
  • Recoil=0

Flamer

  • Damage=1900
  • FireInterval=6
  • Ammo=200
  • ReloadTime=5
  • Speed=105
  • BulletStyle=5
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0

Rambo Bow

  • Damage=1200
  • FireInterval=10
  • Ammo=1
  • ReloadTime=25
  • Speed=210
  • BulletStyle=7
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0

Flame Bow

  • Damage=800
  • FireInterval=10
  • Ammo=1
  • ReloadTime=39
  • Speed=180
  • BulletStyle=8
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0

Fists

  • Damage=33000
  • FireInterval=6
  • Ammo=1
  • ReloadTime=3
  • Speed=50
  • BulletStyle=6
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0

Frag Grenade

  • Damage=150000
  • FireInterval=80
  • Ammo=1
  • ReloadTime=20
  • Speed=50
  • BulletStyle=2
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0

Stationary Gun

  • Damage=180
  • FireInterval=10
  • Ammo=100
  • ReloadTime=366
  • Speed=360
  • BulletStyle=14
  • StartUpTime=0
  • Bink=0
  • MovementAcc=1
  • Recoil=0
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